What John Ott discovers during encounters of the influencial kind... (Different Observatory Outlook)

Thursday, February 09, 2006

Here Is Another Prospect Of The Paper (2-9)

2-9-06 Strong Argument

I think that the strong argument would be that people reading will go away feeling that even though “All Bad Things Are Good For You” by Stephen Johnson that in the sense video games shouldn’t be feared, they can be an excellent break in moderation. The whole idea of a video game is to get the person feeling as though they are actually there without out allowing the mind to develop irrational thought and sense of misunderstanding. The point is to have a “break” or maybe spend time with friends as a way to socially interact. The misguided youth perceives the activity as real life and may venture to make video games the only activity throughout the day. In that case, this person may want to seek professional help.

I will also point out the key activities that go on throughout the brain while playing the video game. I will be showing why behavior modification goes from the way of the game. I will also have undeniable evidence because I will most likely be taking the test results myself. I will allow for no inaccuracies through this method. Most likely I will also be able to answer why video games are so popular, and how they have influenced IQ levels on the generation.

John:

Your posits set-up some great "creative tension." And address the cause and effect scenario. I will be looking foward to your continued reseach and ultimate evaluations. Keep up the Great Work! Here are some additional sources for your body of work:

Converge Magazine / Winter 2006
http://www.convergemag.com/story.php?catid=231&storyid=97420
http://www.convergemag.com/story.php?catid=231&storyid=95685

Best,

Jim